aoe2vils.net
Villagers Required
Transition Eco
Clear All
Clear Civs
Allied Civilization(s)
0/7
Your Civilization
Age
Dark Age
Feudal Age
Castle Age
Imperial Age
Add a unit
Naval
Buildings
Full Tech Tree
Include Regional & Unique
Farm Reseeding
House Building
Clear table
TCs/Castles
−
+
Wood
0
/min
Double-Bit Axe
Bow Saw
Two-Man Saw
+
0
w/min
from
Foragers
Near Fortified Church
Food
0
/min
Heavy Plow
Fishing Lines
Wheelbarrow
Gillnets
Hand Cart
Shore
Deep
Trap
Soldiers
−
+
+
0
f/min
from
Lumberjacks
+
0
f/min
from
Relics
Near Fortified Church
Gold
0
/min
Gold
Mining
Gold
Shaft Mining
Relics
−
+
+
0
g/min
from
Shepherds
+
0
g/min
from
Stone Miners
+
0
g/min
from
Lumberjacks
+
0
g/min
from
Farmers
Near Fortified Church
Stone
0
/min
Stone
Mining
Stone
Shaft Mining
Near Fortified Church
Post-Imp
Clear Techs
Villagers needed per resource for each unit
Remove
Unit
# Builders
# Bldrs
# Buildings
# Bldgs
# Wood vils
# Food vils
# Gold vils
# Stone vils
Total
0
0
0
0
0
Researching
Feudal Age (
130s
)
Researching
Castle Age (
160s
)
Researching
Imperial Age (
190s
)
After
seconds